You are as much a victim of the devastation of war as all the characters within the game and for that reason, Valiant Hearts has earned The Game Awards’ Best Narrative and the Games for Change award in 2014. Despite revolving around war, the game does not focus on enacting violence, but instead you are largely required to aid others, like rescuing people and providing first aid to the wounded. The game also features Walt, a dog that is able to perform tasks for the player. With heavy gunfire and practicing stealth to avoid the enemy. The game requires you to solve environmental puzzles to make it to the next round, as well as playing through action sequences It follows four different characters whose lives are intrinsically linked, and you have the opportunity to play all four characters. Described by IGN as a “gorgeous and emotional journey”, Valiant Hearts is a puzzle adventure game, inspired by a number of letters written during World War I. Valiant Hearts: The Great Warĭeveloped by Ubisoft Montpellier and released in 2016, Valiant Heart: The Great War explores the devastation of war in the style of a comic book. Fish left the video-gaming industry in a rather controversial way back in 2013, leaving Fez behind him. There was talks of a Fez II release soon after the initial release of Fez, but game designer Phil Fish changed his mind later on, writing on Polytron’s website that “Fez II is cancelled”. However, don’t get too excited for a sequel. Intentionally playing to the tune of so many retro games before it, Fez takes it a step further, moving the puzzle into a three-dimensional world of chaos and mystery.Īs Arthur Gies from Polygon describes it in his review, Fez is “the most authentic exploration of the NES-era of games I’ve ever played, from its sound and visuals to its obtuseness” and “those willing to bury themselves in Fez’s alien world and logic, there are plenty of treasures to be found.” Throughout the game, the player must collect cubes, all the while exploring a new dimension in order to save the universe in which Gomez lives. Gomez receives a fez hat which reveals his two-dimensional world as just one side of four within what is actually a three-dimensional world. ![]() Fezĭeveloped by Polytron Corporation and published by TrapDoor in 2012, this indie puzzle-platform game follows the character Gomez. Blow created hundreds of different puzzles for the game, which focus on players finding solutions through observation rather than verbal communication. The player must seek out the rules for each puzzle through their surroundings, where they can find audio and visual clues to help them. On the island you must solve puzzles to open new pathways, access other puzzles and open doors. ![]() The game takes place on a beautiful island filled with rivers, flowers, hills and even buildings that were designed in collaboration with actual architects. You begin the game with no clues or ideas, leaving you to make all the decisions you need to on your own terms and with your own guidance. The goal is for the player to reach the inside of the mountain by sorting and solving the numerous puzzles thrown their way. Inspired by Myst, the game allows you to explore an island riddled with commanding puzzle design and intellectually stimulating challenges. ![]() 2016 saw the release of The Witness on PS4, a highly commended puzzle game with stunning visuals, masterfully designed by Braid creator, Jonathan Blow.
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